Initialize engine version: 2017.1.0p4 (892c0f8d8f8a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
    Vendor:   NVIDIA
    VRAM:     4063 MB
    Driver:   22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\EasyAR.Unity.dll (this message is harmless)
Loading G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\EasyAR.Unity.dll into Unity Child Domain
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\System.dll (this message is harmless)
Platform assembly: G:\workspace\builds\biestheuvel-ar-escape\1.0.1\Windows\Biestheuvel AR Escape Screen_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.097 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.679137 ms
GameObject has both an AudioSource and an AudioListener attached. While built-in filters like lowpass are instantiated separately, the custom script DSP filter components may only be used by either the AudioSource or AudioListener at a time. In this case it was attached to the AudioListener first, so it remains connected to this.
 
(Filename:  Line: 601)

Multiple instances of EscapeRoomManager exist. We hope you are properly managing which one is active and important at a given moment? Use the SendSingletonToFront and SendSingletonToBack methods to have extra influence on the order of singleton checking.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Multiple instances of Flash exist. We hope you are properly managing which one is active and important at a given moment? Use the SendSingletonToFront and SendSingletonToBack methods to have extra influence on the order of singleton checking.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Multiple instances of SFXManager exist. We hope you are properly managing which one is active and important at a given moment? Use the SendSingletonToFront and SendSingletonToBack methods to have extra influence on the order of singleton checking.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 481)

Multiple instances of EscapeRoomManager exist. We hope you are properly managing which one is active and important at a given moment? Use the SendSingletonToFront and SendSingletonToBack methods to have extra influence on the order of singleton checking.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Instance of AudioDeviceManager was not yet set. Found it within the singleton manager, though!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting audio output device to 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NetworkDiscovery set broadcast data to:NetworkManager:localhost:7777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Only server is allowed to send AudioDeviceSelectedMessage to all.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Connecting to discovered host: ::ffff:192.168.2.10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Registering Time Manager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sending PhotoDockStatusChangedMessage
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Registering Chat Manager Client Messages
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 6.22208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sending EscapeRoomStateMessage to server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 8.027849
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 10.03242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 12.03698
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 14.04155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 16.23929
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 18.57262
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject has both an AudioSource and an AudioListener attached. While built-in filters like lowpass are instantiated separately, the custom script DSP filter components may only be used by either the AudioSource or AudioListener at a time. In this case it was attached to the AudioListener first, so it remains connected to this.
 
(Filename:  Line: 601)

Received server time: 20.5855
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 22.59852
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 24.89691
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 27.23024
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 29.56357
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 31.89691
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject has both an AudioSource and an AudioListener attached. While built-in filters like lowpass are instantiated separately, the custom script DSP filter components may only be used by either the AudioSource or AudioListener at a time. In this case it was attached to the AudioListener first, so it remains connected to this.
 
(Filename:  Line: 601)

Received server time: 33.90887
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sending EscapeRoomStateMessage to server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 35.91411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 37.91801
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 39.92258
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sending EscapeRoomStateMessage to server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 41.92714
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 43.93254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 45.93628
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 47.94084
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 49.94541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received server time: 51.95067
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 5240 -> priority: 1 
  Thread -> id: 5338 -> priority: 1 
  Thread -> id: 6e4 -> priority: 1 
  Thread -> id: 551c -> priority: 1 
